Breadware With Middle Schoolers

Arduinos, IoT, apps, modules, prototyping all rolled into one

IMG_1368Late last school year I met up with the folks at Breadware to determine if their Internet of Things (IoT) Development Kits could be a nice fit in local high schools. They were a local “start-up” company and they were willing to loan their kits to local teachers and students as a pilot program. After a short training with them I determined they might just fit well in middle schools as well (maybe even down to 4th or 5th grade).

The development kits are meant to speed up prototyping new IoT and other hardware products as well as keeping costs down.

A few weeks back Daniel deLaveaga, a co-founder of Breadware, showed up in Mike Imari’s classroom with 15 kits that include an Arduino board and 13 plug in sensors, buttons, lights and more. The thirty 7th and 8th graders followed along as Daniel walked them through building an app on their phone or pad device and then learning how to write the code and plug in the appropriate module(s) to turn on a light or make a buzzer sound based on temperature, movement, brightness, humidity and several other possibilities. The app designer even allows students to include their own logos.

Below Daniel walks students through programming modules on their Breadware Arduino boards.
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After the walkthrough, where the students successfully turned on an LED light after they flashed their programming onto their Arduino, students were told to try other possibilities – like using the temperature module to turn a light on when it reached a certain temperature and off once it cooled. (see video below)

 

 

 

 

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The students confirmed my thinking and they took easily to writing and editing code and began to design apps for their pad devices … but time was up and they’d have to save the app design for another day. The apps allow them to trigger the code remotely from their device to, for example, use the temperature module to check the temperature in their classroom anytime day or night from anywhere.

I’ve also arranged to try this out at one of the high schools I work with after the 1st of the year. Will be interesting to see what designs and coding the students come up with!

 

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App designing.

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Learning is messy!

Da Vinci Mechanics Exhibit – Machines, Engineering, “Making” and More

Inspiration for "making" in your classroom

Da Vinci A few years ago (2015) my wife and I were in Christchurch, New Zealand, and we came upon this hands-on Da Vinci Mechanics Exhibit at the Canterbury Museum.  I’d meant to share a post about it when we returned and I was reminded of that when I came across the Flickr album I had set up just the other day.

NOTE: Click on any photo in this post to enlarge it. Then you and your students can read the descriptions and see the drawings in more detail.

From the museum web site: “He studied the workings of nature’s devices and sought to recreate these as practical machines: machines for moving water, for war, for excavating, for drilling and, perhaps most famously, for flight. Exhibition highlights include the tank, the spring powered car, the hang glider, the air screw (the precursor of the helicopter) and a robotic drummer.”

What intrigued me were not only the devices themselves, but Da Vinci’s drawings that accompanied them (careful drawings of plans easily turn a STEM activity into STEAM). The fact that this was a hands-on exhibit multiplied the engagement exponentially.Da Vinci

 

Da Vinci’s designs and devices are a great model for a class engineering/making STEAM experience. What devices and the drawings and explanations that go with them could your students design? Then share them online through Flickr or a blog or wiki or video-conference or … too many ideas to list. Many more photos here.

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Da VinciI noted online that this is a traveling exhibit so maybe see if it is scheduled to be coming to a museum near you. And I bet students could find just a bit more about Da Vinci if they search even a bit. Please share other ideas and links to any “Da Vinci inspired” devices your students “make.”

Learning is messy!